To me it was always the way the enemy became so much smarter, never saw elites strafing behind cover etc on heroic, but on legendary, good luck sniping anything past grunts. That plus those god damned instant melee attacks...
Campaign is awesome - good story, excellent gameplay and squad mechanics, the banter between the Clones Commandos is nice, makes you be careful and use proper tactics and squad placement. The music is outstanding. In fact, Republic Commando's music is some of the best in Star Wars. Music was composed especially for the game rather than movie music being used.
By far my only complaint is the repetitiveness of the Kashyyyk mission. Oh, and the multiplayer is mostly dead.
Game is available on Steam. It's a 2005 game running on Unreal Engine 2, so the system requirements are modest. You only need 2 GB of free hard disk space. Game runs at 60 fps on a freaking Intel HD 3000 and 2 GB of RAM.
Woah, pretty sure I could run that perfectly fine then. Expected it to be one of those old games with a still big multiplayer base, I mostly play for singleplayer half the time so it should be fine. Love games with proper squad, was so excited for Blue Team and Team Osiris then sad to learn they were just revival fonts... Though it was justified, that game without revival and I never would've finished my legendary or mythic playthroughs.
The game's campaign is quite popular among the fans and the multiplayer - much like that of Halo CE - still has a bunch of dedicated people who play against each other and make mods.
By the way, the Republic Commando novel series are quite good. They revolve around not only Delta Squad (the main characters of the game) but also Omega Squad. There's also a love story there between a human female Jedi Knight and a Clone Commando and they have a son.
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